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ClanSport TF2 Masters Rules PDF Print E-mail

 

 


(Thanks to http://www.ozfortress.com for allowing us to hack and use the f6i ruleset!)

1. General

1.1 Tournament Format

The ClanSport TF2 Masters is a six team, six versus six ("6v6") double elimination invitational Team Fortress 2 tournament. Teams that lose two games will be eliminated from the tournament. The grand final and wildcard rounds will be single elimination.

All rounds of the tournament will be played in a best-of-three map format and first to 5 match format. Maps will run for 30 minutes. For more information on best-of-three map selection please see Section 2.2.

Click here for the tournament draw.


1.2 Tournament Prizes


• 1st Place Prize: $250 cash + 6x CyberSnipa Stinger Mice + 3x CDU's of Foosh Energy Mints

• 2nd Place Prize: $250 cash + 3x CDU's of Foosh Energy Mints

• 3rd Place Prize: 3x CDU's of Foosh Energy Mints 

 

1.3 Tournament Representatives

• Tournament Directors:

o Heals

o RDNx

 

• Server Administrators:

o Twisted

o Crowie

o Clontarf[X]

 

• netGameRadio:

o JiNxXx

o JediDude

o Josh

o Scarecrow

o Geomanis

o Cholesterol

o Chookz 

 

• Auscast:

o Andyy

o Doctor

o Razor

o Sneak

o Milky

o Optimus Rhymin

o juicycaboose

 

1.4 Important Dates


• Friday 31st July 11:59pm AEST: Rosters Locked; Players registered to teams after this date will not be considered eligible players
• Sunday 2nd August: Wildcard Round Starts
• Sunday 9th August: Round 1 Week Starts
• Sunday 16th August: Round 2 Week Starts
• Sunday 23rd August: Finals Week Starts
• Sunday 30th August: Grand Final


2. Scheduling

2.1 Match Scheduling

All tournament matches will be scheduled in advance of the tournament starting.

Match information threads will be posted in the ClanSport TF2 Masters sub-forum once the participants for a given match have been finalised. These threads will contain all the information needed for team captains including the match date and time, maps and server information.


2.2 Map Selection for 'Best-of-Three'

Best-of-three ("bo3") map selection is done as per the following:

• The away team eliminates one map from the list of seven maps (See: 2.2.1 Map List)

• The home team eliminates one map from the six remaining maps

• The away team then picks one map as their map selection from the five remaining maps

• The home team then picks one map as their map selection from the four remaining maps

• The away team eliminates one map from the three remaining maps

• The home team eliminates one map from the two remaining maps

 

Important Notes:

• When a match is scheduled a tournament administrator will use the ChanServ dice (!d) function in #netgameradio to randomly determine which team will be the home team

• A team cannot eliminate the same map during the map selection process two matches in a row

• Tie-breaker map eliminations have no bearing on any map eliminations for the follow week and are not influenced by previous weeks primary or tie-breaker eliminations

• The maps are to be played in the order that they were picked

• The tie-breaker map is only played if there is no winner (e.g. 1-1) after the first two maps have been played

2.2.1 Map List


• cp_granary

• cp_well

• cp_badlands

• cp_pro_lane_v2

• cp_follower

• cp_freight

• cp_gravelpit

 

3. Matches

3.1 Eligible Players

Teams are only permitted to use players that meet all of the following conditions:


1. Be signed up and registered to their team on ClanSport
2. Must have joined their team before the roster lock date (See: 1.4 Important Dates)
3. Must have their Steam ID submitted in the respective sign-up thread

3.1.1

In the interests of maintaining team stability throughout the competition, exceptions will be considered on a case-by-case basis. The following limitations will apply though:


1. The player must not have been a member of another team competing in the tournament at any time after the original roster lock date

To apply for an exception, please make sure the player is registered on ClanSport and have their Steam ID handy. Contact a tournament director (See: 1.3 Tournament Representatives) with all the relevant information (Player's name and the reason you believe an exception should be made). Exceptions will be published in the exceptions thread, in this tournament forum.


3.2 Class Restrictions


• Demoman: 1
• Engineer: 1
• Heavy: 1
• Medic: 1
• Spy: 1
• Pyro: 2
• Scout: 2
• Sniper: 2
• Soldier: 2

3.3 Weapon Unlocks

All weapon unlocks available in the game as of roster lock are allowed with the exception of the Sandman, the Sandman is not to be used. Any unlock released by valve post-roster lock is NOT allowed.


3.4 Starting and Playing the Match

3.4.1 Starting the match

All server IP addresses and passwords for matches will be e-mailed to team captains at least 24 hours prior to the match. If details change, a tournament representative will contact both of the teams involved.


3.4.2 Joining the server

Once both teams have the server IP address and password they are to join the server. Matches must start within ten (10) minutes of the scheduled start time.


3.4.3 Minimum Starting Players

Teams must have a minimum of five (5) ready players in the server to start a match. If they do not meet these requirements by ten (10) minutes after the organised match start time, they will forfeit the match. If a team has the required minimum number of players to start the match, but is having technical problems with player(s), a further ten (10) minutes will be permitted to resolve them.


3.4.4 Player Names

Players are required to use the same name in-game as listed on their team roster. Spoof names may result in offending players immediate dismissal from the tournament.


3.4.5 Status Screenshots

Before the match starts and once all players are in the server each team must take a screenshot of the console after using the status command (i.e. bring down the console (default key '~'), type the command 'status' and then take a screenshot with 'jpeg').

 

3.4.6 Play of the Tournament Screenshots

At the end of each map, players are required to take a screenshot of the match scoreboard. Shoutcasters and adminis are also being asked to do this. If for whatever reason, screenshots are unattainable from shoutcasters or admins, players may be requested to submit their scoreboard screenshots for a given match. If these are unable to be presented, statistics for that match will not be tallied and awarded to players for the Player of the Tournament award. To take a screenshot in-game, simply press F5.

 

3.4.7 Personal Demos

All players are required to record a personal demo (also referred to as a "point of view" or "POV" demo) for every map they play and keep the recording for the duration of the tournament. Demos are to be provided on request of a tournament administrator.

To record a POV demo, drop down the console and type the command 'record filename', where filename is a filename of your choosing (e.g. record teama_vs_teamb). You do not have to type this for every map during the match; Team Fortress 2 will automatically stop and restart recording to a new file (and will suffix a number to the filename you specified) after each map change. To stop recording once the match is over type 'stop' in the console.


3.5 Match Scoring

3.5.1 Mirrored CP Maps

The following scoring method will be used for mirrored cp maps.

• First team to reach 5 points or until the 30 minute time limit is reached.

 

3.5.2 Time Based Maps (Gravelpit)

The scoring method on Gravelpit is ABBA. A small reminder of what ABBA is: With stopwatch ON. The home team will attack first, the away team will then respond to the home teams attack. Once completed the winning team will receive ONE (1) point. The teams will then switch sides and the away team will set the stopwatch time first, following by the home teams response. The winner of this will receive one point. If drawn on 1-1, The home team will attack first again once more and the away team will reply to the home's time.



3.6 Draws

• If there is no outright winner after the first two team picked maps have been played, then the third tie-breaker map must be played (See: 2.2 Map Selection). If the tie-breaker map itself ends in a draw, then the map must be restarted and another single ("golden") round on the map must be played to determine the winner of the match. Please note that draws ARE allowed on the first two team-picked maps, only when playing the tie-breaker map is a draw not allowed.


3.7 Spectators

With the exception of ClanSport admins, netGameRadio & Auscast staff/guests and one reserve player for each team, no spectators are allowed in matches under any circumstances.

If a substitute player is needed, the original player must leave before the replacement player joins the team -- a team cannot have more than six (6) players spawned in when a map is live.


4. Cheating and Exploits

4.1 Exploits

Exploiting game or map bugs/glitches/flaws ("exploits") for the purposes of gaining an unfair advantage is prohibited. Exploits that are not specifically named here are still prohibited but will be dealt with on a case-by-case basis.

The following game/map exploits are specifically prohibited:
• Engineer Buildables in the Respawn: All Engineer buildables (Sentry Gun, Dispenser, Teleporter Entrance and Exit) must be able to be damaged while the respawn doors are closed. If they cannot be damaged while the respawn doors are closed then that build location is considered to be an exploit.
• cp_well: Using the lamp post bug on the RED side of the base to jump over the trains is prohibited. All other methods of jumping over the trains is acceptable.
• cp_well: Standing on top of the red windows outside between middle and second. If standing here, it will be classified as an exploit.
• Jump Exploiting: "Spamming" the +duck command while jumping is prohibited. If more than two crouches per jump is observed, it can be classified as an exploit.
• Sticky Exploiting: The use sticky bombs to cause damage or death through a solid wall where it logically shouldn't. One known exploit location is under point A on cp_gravelpit.

4.1.2 Exceptions

There are currently no exceptions.


4.2 Third Party Software

The use of any third-party addons, hooks, programs or wrappers that interact with or alter the Team Fortress 2 client, its appearance or behaviour for the purposes of gaining an unfair advantage is prohibited.


4.2.1 Exceptions

Third party voice communication software such as (but not limited to) Ventrilo, Teamspeak and mumble are allowed.


4.3 Impersonating an Eligible Player

Impersonating an eligible player by attempting to alias as them, using their Steam account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament. If a team is caught for aliasing twice, be it in the same match or in different matches, the entire team will be removed from the tournament.


5. Servers

5.1 Server Configuration

All tournament matches must use the official server configuration file. Please contact an administrator if you need this file.


5.2 Acceptable Servers

An acceptable server must have at least eighteen slots (14 for the players and up to 4 for ClanSport admins & netGameRadio and Auscast staff/guests). The server must also have SourceTV available and use the official server configuration file (available on request).

5.3 Acceptable Six-Packs for a House Party

• Tooheys Extra Dry
• Coopers Pale Ale
• Dos Equis (Green not Brown)
• Cougar Bourbon & Cola

Any players caught advocating or consuming any other form of 6-pack at a house party over the duration of this tournament will be immediately removed from life.

5.4 Foreign Teams

All matches involving Australian teams are played on the tournament server (hosted by iPGN). However, if the match is between two New Zealand teams, it may be played on an acceptable New Zealand server (See: 5.2 Acceptable Servers).


5.5 Server Crashes

In the event of a server crash, the map in progress when the server crashed must be replayed once the server comes back online. If the server is not online within ten (10) minutes, another acceptable server (See: 5.2 Acceptable Servers) must be found and used. If another server cannot be found then the match must be rescheduled to be finished at the next available opportunity before the round ends (See: 2.1 Match Scheduling).

 

5.6 Pausing

Teams will be entitled to request that the game be paused once per match. Pause requests can only be made in the event that a player from the requesting team has been involuntarily disconnected from the server during a live round. Games will be paused for no longer than 3 minutes. If the issue is not resolved and the player has not rejoined the server in 3 minutes, play will resume. Exact timing of a pause will be at the discretion of the server administrator.

 

6. Punishment and Disputes

6.1 Disputes

The dispute process has been set up for team captains to report teams and/or player(s) that may have broken the rules of the tournament

Tournament administrators may initiate a dispute if they witness a team in breach of the rules during the course of administrating a match.


6.1.1 Lodging a Dispute

Team captains must lodge disputes within forty-eight (48) hours of match completion.

To lodge a dispute, a team captain must submit a private message to Heals on the ClanSport forum.

When lodging the dispute, please include all relevant information and evidence to support the allegation. Disputes lodged with insufficient supporting information and/or evidence will be closed without an investigation being opened.

6.1.2 Process

Once a dispute has been lodged and received by the administrators, disputes will be handled in a three stage process:
1. Checked for Merit: The administrators will assess the submitted evidence and make a determination whether there is sufficient evidence presented to support an investigation into the dispute. If it is determined that there is sufficient evidence, then the dispute will move onto the next stage, otherwise the dispute will be closed and no further action will be taken. (Up to 12 hours)
2. Administrator Investigation: The administrators will investigate the lodged dispute and may request additional supporting evidence such as POV demos. (Up to 24-48 hours)
3. Deliberation and Ruling: Once the dispute has been investigated, the administrators will deliberate (up to 24 hours) and make a ruling. The ruling will be posted and 'stickied' in the disputes sub-forum and an announcement made. All rulings are final. (Up to 24 hours)

 

7. Forfeits & Defaults

Forfeited contests needlessly waste time and resources and detract from the overall satisfaction level for all parties involved in the ClanSport TF2 Masters Series. By accepting an invitation to this tournament, participants are making a commitment to attend all scheduled contests. It is with this commitment in mind that the following policy regarding forfeits has been designed. 

 

7.1 Forfeits

7.1.1 Standard Match Forfeits

Any team that fails to appear for any scheduled Standard Match will be charged with a forfeit. Similarly, a forfeit will result when a team does not have the minimum number of required players in the time allotted to start a match (See 3.4.3). A Standard Match forfeit will count as a loss. Standard Matches include any match that is not a quarter-final, semi-final, grand final, play-off or special match. Please contact a tournament director for match type clarification.

7.1.2 Finals Match Forfeits

Any team that fails to appear for a Finals Match or indicates an inability to appear prior to a Finals Match, including but not limited to, quarter-finals, semi-finals, grand finals and play-offs, will be charged with a forfeit. Similarly, a forfeit will result when a team does not have the minimum number of required players in the time allotted to start a finals match (See 3.4.3). A Finals Match forfeit will count as a loss and incur immediate expulsion from the tournament including forfeiture of all tournament prizes that would have been awarded by their end placing or position. Individual players of a forfeiting team will also become ineligible for tandem awards such as 'Player of the Tournament' upon a Finals Match forfeit. This policy will be strictly enforced.

In an effort to avoid match forfeits, please take advantage of player exceptions (See 3.1.1).

7.1.3 Repeated Match Forfeits

Any team that forfeits two Standard Matches during the course of the tournament will be immediately expelled from the tournament and will forfeit all tournament prizes that would have been awarded to them by their end placing or position.

 

7.2 Defaults

7.2.1 Standard Match Defaults

If a team knows in advance that it will not be able to make a scheduled Standard Match, the captain should contact a Tournament Director. A default will be granted to a team according to the following deadline.

  • Game scheduled for a Sunday night -> notification must be received 48hrs prior to the match start time.
  • Game scheduled for a Monday night -> notification must be received 48hrs prior to the match start time.
All defaulted contests will be counted as a loss, however the team will not be charged with a forfeit and will remain in the double elimination tournament provided the defaulted contest does not result in the second loss.

 

7.3 Forfeited Prizes

Forfeited prizes will be passed down to the next team eligible. In the case that two or more teams may be eligible for the forfeited prize, at ClanSport's discretion, a play-off will be scheduled or the prize divided among eligible teams.

 

 

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